The pre-visualization images presented in this short clip are for demonstrative purposes only. THIS IS NOT A VIDEO GAME.
As Director of College Scouting and later General Manager, I saw many young and talented players enter and quickly exit the National Football League, and as an assistant coach in college felt the frustration of never having enough time to fully develop all of my recruits.
I believe this is a problem we’ve both shared over the years, and I’m seeking your input, feedback, experiences, and unique opinion as we continue to move forward with the development & creation of this proprietary training platform.
Constraints by the CBA and through NCAA regulations seem to only compound the problem of getting ALL your players “game ready” under restrictions of time, personnel, and resources.
How can you generate enough repetitions for EVERY player on your team?
A state-of-the-art football training simulator, including an interactive component and virtual (VR) experience, with major technology & sports partnerships already involved.
- First person perspective (any position on the field) immersed in a fully functional and reactive environment via the latest in VR wireless display mounted directly inside a regulation football helmet.
- Administrative/coaching software to create, recreate, and modify any scenario or situation on the football field, while monitoring, recording, and replaying the observations, orientation, decision making, and actions of the player.
- QB’s will be able to pass a regulation football seamlessly into a virtual play environment, with VR teammates and opponents reacting from real time “ability packages”, and results emanating in accordance with actual game collected data.